About This Game *****Highly Recommended Controller*****Features100 playable robots.Unique art and more than 70 dynamic tracks.Realistic punching effects.Each robot consists of hundreds of pieces, each punch can feel the strength of the fist through the fragments that burst outward.Ratings, physique, and skill will all affect the outcome of the game. Choosing the right robot for different opponents will do more with less.Powerful AI.BackgroundIn future, the brains of most humans are transformed into artificial neuron clusters using the Connectome Project. Everyone is connected into a virtual world, where people live for eternity. The system runs stably for a long time, but over the years,some kind of change begins to happen. 7aa9394dea Title: Connectome:Pain ControlGenre: Action, IndieDeveloper:Melancholia StudioPublisher:Melancholia StudioRelease Date: 28 Jan, 2019 Connectome:Pain Control Ativador Download [PC] This game is good for the price. There's a few issues with the writing that I assume is due to translation errors, but they don't take away from gameplay so I don't see it as as much of an issue as others might. There isn't an in-game slider for volume as far as I can tell, but that's fine because I usually change the volume of games with the volume mixer rather than in-game settings anyways, though I could see it as a potential negative for some. It was hard to learn the timing of blocking, at least for me(but I think I'm just bad). There's a quirky mechanic of you recover faster when music is playing based on how loud the music is, and I think it would be cooler if the music was on more often. From what I gather, there's stages, and in each stage there's a selection of characters. You have a starter character in every stage and unlock new ones by beating them. You need to unlock a certain amount of characters in the stage to move on to the next. There's a review complaining that there wasn't 100 characters, but I'm assuming that's because they stopped playing before they unlocked a new stage and didn't understand how it worked. Each character has different stats and an ability. My favorite so far is the first stage's starter character (Wizard) who has Backtrack. When you get punched there's a chance to reset your character's health and durability(I'll get into this later) to 2 and a half seconds from the time you got punched. It's a good safeguard against characters who do a lot of damage per hit, or those with high body hardness.So, here's how the fighting works. You got Light Left Punch, Light Right Punch, Heavy Left Punch, Heavy Right Punch, Backstep, Dash, Dodge(but pressing backstep and dash at the same time), Block Right, and Block Left. When you hit with an attack, your fist loses durability. If you break a fist, you can't use it until it regenerates. If your opponent blocks a punch, your fist loses extra durability based on their body hardness. Your fist has more durability based on your fist hardness. Dash moves you a small amount towards your opponent quickly, Backstep does the opposite. Dodge moves you slightly back, and some characters have abilities that activate when you successfully dodge an attack. Your fists and hp regenerate over time. When you land a hit, you get a point and your opponent takes damage to their hp. You win a round at 12 points or if your opponent runs out of hp. The battles are in best of seven, so winning four rounds wins the match(and unlocks the opponent's character for you if you haven't already). Some last takeaways of what I want in possible future updates(I'm not sure if the devs are planning on continuously updating the game, but hey):I would really appreciate a slider to tone down the visuals. They look really cool, but sometimes block my vision from the opponent's right side, meaning I don't know if I should be blocking or not immediately after I get hit.If possible I would appreciate a way to fight against other humans, or change the AI difficulty.Some more music would be nice, at least enough to have consistent background music to make use of that recharge mechanic(possibly even having music that gets more frantic as someone gets closer to winning a round or something).Overall, I'd recommend the game, if at least give support for something that might be amazing in the future :). Terrible controls, messy visuals, supremely unoptimized UI.There definitely are not 100 robots to choose from.Do not buy this.https:\/\/youtu.be\/Ez-rReLDbe4. Terrible controls, messy visuals, supremely unoptimized UI.There definitely are not 100 robots to choose from.Do not buy this.https:\/\/youtu.be\/Ez-rReLDbe4. Terrible controls, messy visuals, supremely unoptimized UI.There definitely are not 100 robots to choose from.Do not buy this.https:\/\/youtu.be\/Ez-rReLDbe4. This game is good for the price. There's a few issues with the writing that I assume is due to translation errors, but they don't take away from gameplay so I don't see it as as much of an issue as others might. There isn't an in-game slider for volume as far as I can tell, but that's fine because I usually change the volume of games with the volume mixer rather than in-game settings anyways, though I could see it as a potential negative for some. It was hard to learn the timing of blocking, at least for me(but I think I'm just bad). There's a quirky mechanic of you recover faster when music is playing based on how loud the music is, and I think it would be cooler if the music was on more often. From what I gather, there's stages, and in each stage there's a selection of characters. You have a starter character in every stage and unlock new ones by beating them. You need to unlock a certain amount of characters in the stage to move on to the next. There's a review complaining that there wasn't 100 characters, but I'm assuming that's because they stopped playing before they unlocked a new stage and didn't understand how it worked. Each character has different stats and an ability. My favorite so far is the first stage's starter character (Wizard) who has Backtrack. When you get punched there's a chance to reset your character's health and durability(I'll get into this later) to 2 and a half seconds from the time you got punched. It's a good safeguard against characters who do a lot of damage per hit, or those with high body hardness.So, here's how the fighting works. You got Light Left Punch, Light Right Punch, Heavy Left Punch, Heavy Right Punch, Backstep, Dash, Dodge(but pressing backstep and dash at the same time), Block Right, and Block Left. When you hit with an attack, your fist loses durability. If you break a fist, you can't use it until it regenerates. If your opponent blocks a punch, your fist loses extra durability based on their body hardness. Your fist has more durability based on your fist hardness. Dash moves you a small amount towards your opponent quickly, Backstep does the opposite. Dodge moves you slightly back, and some characters have abilities that activate when you successfully dodge an attack. Your fists and hp regenerate over time. When you land a hit, you get a point and your opponent takes damage to their hp. You win a round at 12 points or if your opponent runs out of hp. The battles are in best of seven, so winning four rounds wins the match(and unlocks the opponent's character for you if you haven't already). Some last takeaways of what I want in possible future updates(I'm not sure if the devs are planning on continuously updating the game, but hey):I would really appreciate a slider to tone down the visuals. They look really cool, but sometimes block my vision from the opponent's right side, meaning I don't know if I should be blocking or not immediately after I get hit.If possible I would appreciate a way to fight against other humans, or change the AI difficulty.Some more music would be nice, at least enough to have consistent background music to make use of that recharge mechanic(possibly even having music that gets more frantic as someone gets closer to winning a round or something).Overall, I'd recommend the game, if at least give support for something that might be amazing in the future :). This game is good for the price. There's a few issues with the writing that I assume is due to translation errors, but they don't take away from gameplay so I don't see it as as much of an issue as others might. There isn't an in-game slider for volume as far as I can tell, but that's fine because I usually change the volume of games with the volume mixer rather than in-game settings anyways, though I could see it as a potential negative for some. It was hard to learn the timing of blocking, at least for me(but I think I'm just bad). There's a quirky mechanic of you recover faster when music is playing based on how loud the music is, and I think it would be cooler if the music was on more often. From what I gather, there's stages, and in each stage there's a selection of characters. You have a starter character in every stage and unlock new ones by beating them. You need to unlock a certain amount of characters in the stage to move on to the next. There's a review complaining that there wasn't 100 characters, but I'm assuming that's because they stopped playing before they unlocked a new stage and didn't understand how it worked. Each character has different stats and an ability. My favorite so far is the first stage's starter character (Wizard) who has Backtrack. When you get punched there's a chance to reset your character's health and durability(I'll get into this later) to 2 and a half seconds from the time you got punched. It's a good safeguard against characters who do a lot of damage per hit, or those with high body hardness.So, here's how the fighting works. You got Light Left Punch, Light Right Punch, Heavy Left Punch, Heavy Right Punch, Backstep, Dash, Dodge(but pressing backstep and dash at the same time), Block Right, and Block Left. When you hit with an attack, your fist loses durability. If you break a fist, you can't use it until it regenerates. If your opponent blocks a punch, your fist loses extra durability based on their body hardness. Your fist has more durability based on your fist hardness. Dash moves you a small amount towards your opponent quickly, Backstep does the opposite. Dodge moves you slightly back, and some characters have abilities that activate when you successfully dodge an attack. Your fists and hp regenerate over time. When you land a hit, you get a point and your opponent takes damage to their hp. You win a round at 12 points or if your opponent runs out of hp. The battles are in best of seven, so winning four rounds wins the match(and unlocks the opponent's character for you if you haven't already). Some last takeaways of what I want in possible future updates(I'm not sure if the devs are planning on continuously updating the game, but hey):I would really appreciate a slider to tone down the visuals. They look really cool, but sometimes block my vision from the opponent's right side, meaning I don't know if I should be blocking or not immediately after I get hit.If possible I would appreciate a way to fight against other humans, or change the AI difficulty.Some more music would be nice, at least enough to have consistent background music to make use of that recharge mechanic(possibly even having music that gets more frantic as someone gets closer to winning a round or something).Overall, I'd recommend the game, if at least give support for something that might be amazing in the future :)
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Connectome:Pain Control Ativador Download [PC]
Updated: Mar 18, 2020
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